Progression

Progression Tool in LotSoftPro

Examples

Progression Tool in LotSoftPro

LotSoftPro has the progression-tool as a build-in tool, reachable through either the wheeling engine (also build-in) or via the Pick3-main switchboard.

It is especially powerfull when used in combination with data generated by LASAS3, but can be used at your own convenience if you have a set of numbers you'd like to play.

Why play progression?
One of the numbers you are playing will come in, sooner or later!
Ofcourse it is better if one of them comes in sooner than later, because your profit will be higher.
The later you hit, the lower your profit.
But, and this is what it all comes down to: you will make a profit!!!

  • Enter or paste your set of numbers into the yellow textbox "Numbers"
  • Go to the "Settings" page and adjust them to your wishes
  • On the "Progression"-sheet, click on the button "Create progression"

Important: The keyword when playing progression is discipline!!!
Remember, in the end the hit will come, the profit will be made!!!
A bankroll will grow bigger and bigger, but it will not be fast money.
'tho, once you are playing several months, with several bets at the same time, your bankroll will grow bigger pretty fast.

Progression bets examples

Let's take NJ eve as an example

NJ eve had the 584 on 05/14/2007
Nice result, i was on day 4 of my progression betting... made a clean profit of $213

5/14/2007 13855230-2 NJ 7:40PM Pick 3 1 $0.25 $0.25 N 5-8-4 5-8-4 $225.00

  • NJ eve had not seen this group of 12 straight numbers for 795 draws, which makes it 9.8 times due, according to it's average real time skip.
    583, 584, 593, 594, 683, 684, 693, 694, 783, 784, 793, 794

We will create 2 examples, since there is a difference if one can play online (for example www.5dimes.com or www.betslips.com) where the payout is 900 to 1,
while at the store the payout is 500 to 1. (for straights)

Playing Online (payout is 900 to 1)

  • Since we are playing straights, we set the "Profit if hit" to 900 for 6-ways, 3-ways and 1-ways.
  • We select for "Cost per number" the first column, where the wager is $0.25 per number (meaning that if we hit, we will receive 900 devided by 4, makes 225)
  • We create our progression for 100 days, which is convenient

  • Click the button "Create progression"
  • You can export this data or print it out, for further use
  • Explanations of columns
    • Day : Represents the day for playing
    • Amount/day : this is the amount we will have to spend each day
    • Total : This is the sum of amount/day, a running sum
    • Prize if hit : if one of our numbers hit, that is what the payout will be
    • Result : Since we have to pay before we get paid, we need to deduct the Total from the Prize if hit, so this represents our NET PROFIT
    • Amount per Nbr : amount we are spending per number we are playing
  • Notice that the Result gets lower with every day we play, so a day will come we need to raise our "Amount per number" <--> The progressiontool does this for you! And in this example this will happen on day 75.

 

Playing at the store (payout is 500 to 1)

  • Since we are playing straights, we set the "Profit if hit" to 500 for 6-ways, 3-ways and 1-ways.
  • We select for "Cost per number" the first column, where the wager is $0.25 per number (meaning that if we hit, we will receive 500 devided by 4, makes 125)
  • We create our progression for 100 days, which is convenient

  • Click the button "Create progression"
  • You can export this data or print it out, for further use
  • Explanations of columns
    • Day : Represents the day for playing
    • Amount/day : this is the amount we will have to spend each day
    • Total : This is the sum of amount/day, a running sum
    • Prize if hit : if one of our numbers hit, that is what the payout will be
    • Result : Since we have to pay before we get paid, we need to deduct the Total from the Prize if hit, so this represents our NET PROFIT
    • Amount per Nbr : amount we are spending per number we are playing
  • Notice that the Result gets lower with every day we play, so a day will come we need to raise our "Amount per number" <--> The progressiontool does this for you! And in this example this will happen on day 42.